de_tension2
 
A Wall Worm map by Shawn Olson
www.shawnolson.net


Tips: This map is not as large is it may seem.
The TS can get to both bombsites very quickly.
The CTs can cover both quickly. You can get to
B quickly from A if you take the tunnel behind 
bombsite A.

lightcube@gmail.com

This map has a variant that changes depending on
the number of players on the server that is 
named ww_de_tension2.

####More Info####

This is an optimized version of de_tension that
I released for CS:Source in November 2009. 
Unfortunately, when CS was updated to Orangebox,
this map crashed CS. As such, I am releasing this
version that fixes that crash and reduces the
polycount. The visual detail was reduced in some
areas to accomodate lower-end systems.


####Credits####

Thanks to Neil 'Jed' Jedrzejewski for wonderful
3D Studio Max plugins. I used them for exporting
my models! Visit Jed at www.wunderboy.org 

I also used a MaxScript plugin written by Andrew Penry
and myself at 

http://www.wallworm.com/smdcollisionmodel.html
