ww_de_tension2
 
A Wall Worm map by Shawn Olson
www.shawnolson.net


#### THIS MAP CHANGES !
DEPENDING ON THE NUMBER OF PLAYERS

*  6  Players - South tunnel opens
*  12 Players - Path under bridge opens
*  18 Players - Grates in water open

#### Other Tips:

The signs regarding the crystal caves also change
depending on the number of players. This is a 
visual cue for the CTs to prepare for Ts coming
from alternate paths.

lightcube@gmail.com

This map has another non-changing variant
that is named de_tension2.

####More Info####

This is an optimized version of ww_de_tension that
I released for CS:Source in November 2009. 
Unfortunately, when CS was updated to Orangebox,
this map crashed CS. As such, I am releasing this
version that fixes that crash and reduces the
polycount. The visual detail was reduced in some
areas to accomodate lower-end systems.

####Credits####

Thanks to Andrew "Andrax2000" Penry for help with 
entities and the new dynamic mapping procedure (ww_).
Visit Andrew at www.thepenry.net 

Thanks to Neil 'Jed' Jedrzejewski for wonderful
3D Studio Max plugins. I used them for exporting
my models! Visit Jed at www.wunderboy.org 

I also used a MaxScript plugin written by Andrew Penry
and myself at 

http://www.wallworm.com/smdcollisionmodel.html
