"tension.atobentrance"
{

	"playlooping"
	{
		"volume"	"0.6"
		"wave"		"wallworm/furnace_fan_deep.wav"
		"position"	"0"
	}

  "playlooping"
  {

		"wave" "wallworm/water/water_splashing.wav"
		"volume" "0.5"
		"position" "1"
  }
	
	
}

"tension.ambience"
{

	"playlooping"
	{
		"volume"	"0.2"
		"wave"		"wallworm/insects/crickets1.wav"
		"position"	"0"
	}
	
  "playlooping"
  {
     "wave"	"wallworm/birds/ambientbirds1.wav"
		volume	"0.6"

  }
  //1 fire

}

"tension.waterfallBottom"
{
	"playlooping"
	{
		"volume"	"0.6"
		"wave"		"wallworm/waterfall3.wav"
		"position"	"0"
	}
	
}

"tension.waterfallBehind"
{

	"playlooping"
	{
		"volume"	"0.4"
		"wave"		"wallworm/waterfall3.wav"
		"position"	"0"
	}

}

"tension.waterfallBehindWalkWay"
{

	"playlooping"
	{
		"volume"	"0.2"
		"wave"		"wallworm/waterfall3.wav"
		"position"	"0"
	}
	
		"playlooping"
	{
		"volume"	"0.4"
		"wave"		"wallworm/insects/crickets1.wav"
		"position"	"1"
	}

}

"tension.ctspawn"
{
	"playlooping"
	{
		"volume"	"0.3"
		"wave"		"wallworm/insects/crickets1.wav"
		"position"	"0"
	}
	
	"playsoundscape"
	{ 
		name "tension.freeway1"
                "position" "2"

	} 


"playsoundscape"
	{ 
		name "tension.birds"


	} 
}

"tension.ledgeTogenerator"
{

	"playlooping"
	{
		"volume"	"0.2"
		"wave"		"wallworm/furnace_fan_deep.wav"
		"position"	"0"
	}

	"playlooping"
	{
		"volume"	"0.2"
		"wave"		"wallworm/waterfall3.wav"
		"position"	"1"
	}


}

"tension.freeway1"
{

  "playlooping"
  {
     "volume"	"0.5"
     "wave"	"wallworm/traffic/freeway1.wav"

  }
}

"tension.freeway2"
{

  "playlooping"
  {
     "volume"	"0.4"
     "wave"	"wallworm/traffic/freeway2.wav"

  }
}


"tension.freewayNorth"
{

"playsoundscape"
	{ 
		name "tension.freeway1"
                "position" "2"

	} 


"playsoundscape"
	{ 
		name "tension.birds"


	} 


	"playlooping"
	{
		"volume"	"0.1"
		"wave"		"wallworm/waterfall2.wav"
		"position" "5"
	}

}


"tension.freewaySouth"
{
"playsoundscape"
	{ 
		name "tension.freeway2"


	} 


"playsoundscape"
	{ 
		name "tension.birds"


	} 
}


"tension.birds"
{


  "playlooping"
  {
     "wave"	"wallworm/birds/ambientbirds1.wav"
      "volume" "0.4"
  }

	"playrandom"
	{
		time	4,16
		volume	0.4,0.9
		pitch	90,105
		position random 
		rndwave{
			"wave"		"wallworm/birds/chirp1.wav"
			"wave"		"wallworm/birds/chirp2.wav"
			"wave"		"wallworm/birds/chirp3.wav"
			"wave"		"wallworm/birds/bluejay1.wav"
			"wave"		"wallworm/birds/song1.wav"
			"wave"		"wallworm/birds/ducks_and_chirps.wav"
		}


		
	}
}





"tension.generator"
{
	"playlooping"
	{
		"volume"	"0.1"
		"wave"		"ambient/atmosphere/indoor2.wav"
		"position"	"1"
	}
	"playlooping"
	{
		"volume"	"0.5"
		"wave"		"wallworm/furnace_fan_deep.wav"
		"position"	"0"
	}

}


"tension.tunnels"
{

  "playlooping"
  {

		"wave" "wallworm/water/water_splashing.wav"
		volume 0.03
  }

}


"tension.tunnelsABLanding"
{


//0 up to A
//1 down to stop 1
//2 down to generator
//3 landing between a and b


  "playlooping"
  {
     "volume"	"0.1"
     "wave"	"wallworm/traffic/freeway2.wav"
	 "position" "0"

  }


  "playlooping"
  {
   "wave" "wallworm/water/water_splashing.wav"
   "volume" "0.6"
   "position" "1"
  }
  
	"playlooping"
	{
		"volume"	"0.1"
		"wave"		"ambient/atmosphere/indoor2.wav"
		"position" "4"

	}
  
  

	"playlooping"
	{
		"volume"	"0.07"
		"wave"		"wallworm/furnace_fan_deep.wav"
		"position"	"2"
	}



}





"tension.tunnelsStop1"
{

  "playlooping"
  {

   "wave" "wallworm/water/water_splashing.wav"
   "volume" "0.4"
   "position" "4"

  }

	
		"playlooping"
	{
		"volume"	"0.06"
		"wave"		"ambient/atmosphere/indoor2.wav"
		"position" "1"

	}
//0 doorway down
//1 machine
//2 doorway up
//3 landing above between a and b
//4 water dripping behind machine

}

"tension.tunnelsStop2"
{
//0 bottom opening
//doorway up

  "playlooping"
  {

   "wave" "wallworm/water/water_splashing.wav"
   "volume" "0.4"
   "position" "3"

  }
  
	"playlooping"
	{
		"volume"	"0.06"
		"wave"		"ambient/atmosphere/indoor2.wav"
		"position" "2"

	}



}

"tension.northWestCaves"
{


//0 up
//1 south to ct spawn
//2 down south to generator

	"playlooping"
	{
		"volume"	"0.07"
		"wave"		"ambient/atmosphere/indoor2.wav"
		"position"	"2"
	}
	
	
	"playlooping"
	{
		"volume"	"0.01"
		"wave"		"wallworm/furnace_fan_deep.wav"
		"position"	"2"
	}


  "playlooping"
  {
     "volume"	"0.2"
     "wave"	"wallworm/traffic/freeway1.wav"
     "position"	"0"

  }
}

"tension.tunnelsNorthTop"
{
//0 up
//2 down


"playsoundscape"

{
   name "tension.tunnels"
}

}



"tension.tunnelNorthCave"

{

//2 going up
//1 going down
//0 outside
	"playlooping"
	{
		"volume"	"0.03"
		"wave"		"wallworm/waterfall3.wav"
		position 0
	}

"playsoundscape"

{
   name "tension.tunnels"

}



}

"tension.bridge"
{

"playsoundscape"
{
   name "tension.birds"
}
	
	"playlooping"
	{
		"volume"	"0.01"
		"wave"		"wallworm/waterfall3.wav"

	}
	
  "playlooping"
  {
     "volume"	"0.4"
     "wave"	"wallworm/traffic/freeway1.wav"
     "position"	"1"

  }
	

}

"tension.northTunnelBottom"
{
//0 down
//1 up
"playsoundscape"

{
   name "tension.tunnels"
}
}

"tension.aboveLadder"
{


"playsoundscape"
	{ 
		name "tension.birds"

	} 


  "playlooping"
  {

   "wave" "wallworm/water/water_splashing.wav"
   volume 0.2
   position 0
  }
  
	"playlooping"
	{
		"volume"	"0.05"
		"wave"		"wallworm/waterfall3.wav"
                "position" "2"
	}
	
		"playlooping"
	{
		"volume"	"0.3"
		"wave"		"wallworm/insects/crickets1.wav"
		"position"	"4"
	}

//area above ladder
//1 freeway
//0 bottom
}

"tension.centralTop"
{

//0 waterfall
//1 freeway
//area on top of map on T side of Bridge

	"playlooping"
	{
		"volume"	"0.3"
		"wave"		"wallworm/waterfall2.wav"
		"position"	"0"
	}

  "playlooping"
  {
     "volume"	"0.1"
     "wave"	"wallworm/traffic/freeway1.wav"
     "position" "1"

  }

}



"tension.crystalCave"
{
//0 blocked wall
//1 west
//2 south
//3 stalactite (up)


  "playlooping"
  {

   "wave" "wallworm/water/water_splashing.wav"
   volume 0.1
  }

	"playlooping"
	{
		"volume"	"0.03"
		"wave"		"wallworm/waterfall2.wav"
		position 	1
	}

	
		"playlooping"
	{
		"volume"	"0.02"
		"wave"		"wallworm/waterfall3.wav"

	}


}



"tension.canyonWater"
{

//0 echo wall
//1 waterfall
//2 birds tree
//3 grate

  "playlooping"
  {

   "wave" "wallworm/water/water_splashing.wav"
   volume "0.05"
  }

	"playlooping"
	{
		"volume"	"0.06"
		"wave"		"wallworm/waterfall2.wav"
                "position" "0"
	}

// 0 birds above
   "playsoundscape"
   {
      "name" "tension.freewaySouth"
      "volume" "0.02"


   }


}



"tension.canyonWaterByWood"
{

  "playlooping"
  {

   "wave" "wallworm/water/water_splashing.wav"
   "volume" "0.1"
  }


// 0 birds above
   "playsoundscape"
   {
      "name" "tension.freewaySouth"
      "volume" "0.02"

   }


//1 grate
//2 to crystal cave


}


"tension.canyonWaterByGrate"
{

// 0 birds above


   "playsoundscape"
   {
      "name" "tension.birds"
      "volume" "0.02"


   }

  "playlooping"
  {

   "wave" "wallworm/water/water_splashing.wav"
   "volume" "0.04"
   "position" "3"
  }

//1 grate

	"playlooping"
	{
		"volume"	"0.1"
		"wave"		"wallworm/furnace_fan_deep.wav"
		"position"	"1"
	}

//2 waterfall

	"playlooping"
	{
		"volume"	"0.06"
		"wave"		"wallworm/waterfall3.wav"
                "position" "2"
	}

}

"tension.waterfallQuiet"
{
	"playlooping"
	{
		"volume"	"0.2"
		"wave"		"wallworm/waterfall2.wav"
		"position"	"1"
	}

  "playlooping"
  {
     "volume"	"0.2"
     "wave"		"wallworm/traffic/freeway1.wav"
     "position" "4"
  }
}

"tension.waterfall2"
{

   "playsoundscape"
   {
      name "tension.waterfall"
      volume "0.3"


   }

   "playsoundscape"
   {
      name "tension.freewaySouth"
      volume "0.2"


   }
//4 freeway
}



"tension.waterfall"
{
	"playlooping"
	{	
	"wave"		"wallworm/waterfall3.wav"
	"volume"	"0.65"

	"position"	"0"
	}
	


}

"tension.grate"
{
//0 generator
//1 waterfall
//2 tree above (birds

"playsoundscape"

{
   name "tension.tunnels"
   volume "0.2"
}

"playsoundscape"
	{ 
		name "tension.birds"

		volume "0.05"

	} 

	"playlooping"
	{
		"volume"	"0.2"
		"wave"		"wallworm/waterfall2.wav"
		"position"	"1"
	}

	"playlooping"
	{
		"volume"	"0.02"
		"wave"		"wallworm/furnace_fan_deep.wav"
		"position"	"0"
	}

}


